The Revolution will be Extruded PDF Print E-mail
Written by Administrator   
Friday, 06 December 2013 16:10

3d printing the aRMADILo logo, and a documentary by David Gerhard


Last Updated on Friday, 06 December 2013 16:28
Gerhard TEDx talk PDF Print E-mail
Written by Administrator   
Tuesday, 02 October 2012 20:52

David Gerhard gave a TEDx talk about the rainboard, and about 10,000 hours of learning

Last Updated on Friday, 06 December 2013 16:28
About the Armadilo PDF Print E-mail
Written by gerhard   
Wednesday, 01 June 2011 20:49

The Rough Music and Audio Digital Interaction Lab is a  specialized lab of the  Faculty of Science housed in the  Department of Computer Science at the  University of Regina.

aRMADILo provides facilities to researchers and visiting artists focusing on usability and interaction with artistic pursuits. This research focuses on computational interaction with information-rich human data such as music, speech, vision and movement, combining signal processing, pattern classification, information retrieval and sensor-based physical computing techniques with multimedia, speech recognition, computer music and human-computer interaction.Contact Information

Department of Computer Science
University of Regina

Located in the Lab Building: LB143

Phone: 305-585-4259

Email: gerhard at cs dot uregina dot ca

Last Updated on Monday, 23 February 2015 15:20
Journal article accepted to MC special issue on Augmentation PDF Print E-mail
Written by Administrator   
Friday, 15 November 2013 16:18

ABSTRACT. In 2007, most of the accelerometer chips sold in the US were installed in cars. Today, accelerometers are in every phone, every computer, every video game con- troller and in fitness watches and smart bands. They have also been used in countless movement-based artworks and installations. This paper describes how the accelerome- ter moved from automotive safety to video games, why it’s installed in our laptops and phones, and how it enables the direct and immediate measurement of human motion. We continue with a discussion of the use of accelerometers to measure human motion in a wide variety of industries, from healthcare to sport, from music to augmented dance. A detailed discussion of the opportunities and limitations of the measurement of acceleration is presented, followed by an exploration into a possible future where all electronic devices know where they are how they are moving, and by extension, the movements of the people they are connected to.

To appear in the special issue on Augmentation, Release date: 11 Dec. 2013